• Peter F Gallagher

Change Management Gamification Adoption - Volume B Published on Amazon

Change Management Gamification Adoption: Leadership of Change Volume B

Published on Amazon 30th Nov 2020

Change Management Gamification Adoption: This change management gamification workshop manual supports change practitioners to learn about change implementation with a focus on employee change adoption in a workshop environment using a business simulation. It includes a business case study that enables experiential learning in a safe environment so the skills and knowledge can be immediately applied back in the workplace.

Using change management gamification to develop change adoption skills and knowledge in a workshop which enables experiential learning through a business simulation, structured on the AUILM® Employee Change Adoption Model

About this Workshop Manual:

Leadership of Change® Volume C is a workshop manual used as one of the aids for learning change management through gamification. Volume C is a leadership simulation tool that focuses on changing employee behaviours. The most effective change practitioner understands change management methodologies and concepts with the ability to tailor them to their own specific project or change initiative. They can work with the sponsor, leaders, employees and other key stakeholders to successfully implement organisation change, achieve adoption and benefits realisation. We use gamification so that your employees can learn, test and prepare to successfully deliver sustainable organisational change. It helps change practitioners test different leadership of change strategies through experiential learning with their peers. The colourful manual includes a case study about the implementation of an IT system to support the organisation as it adopts new technology and changing customer buying habits. The participants play the Change Practitioner role, working with 12 key stakeholders and an external partner to successfully implement change. Change Management Gamification Behaviour is usually played over a day and has three phases: Plan, Execute and Sustain. The simulation follows both the a2B5R® Employee Behaviour Change Model and the ten step a2B Change Management Framework® (a2BCMF®). There are ten rounds and during each round the change practitioners pick their chosen change tactic before they find out how the stakeholders react. The change tactics are supported by over 30 change management concepts, graphically illustrated. The benefits of change management gamification include a safe, fun learning environment with instant feedback and teamwork learning that can be applied immediately back in the workplace.

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Peter F Gallagher is a Change Management Global Thought Leader, Expert, International Speaker, Author and Leadership Alignment Coach.

Ranked #1 Change Management Global Thought Leader: Top 50 Global Thought Leaders and Influencers on Change Management (May 2020) by Thinkers360.

Business Book Ranking: Change Management Pocket Guide - Leadership of Change® Volume 2, ranked within the top 50 Business and Technology Books (Jan 2020) from Thinkers360 Thought Leaders.

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