Change Management Gamification Leadership Teams
More information:​
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Your role: The participants play the Sponsor role, working with twelve key stakeholders and an external partner to successfully implement change.
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Experiential Learning: Participants will learn change management skills and knowledge through experiential learning. The participants will learn over 40 change concepts and find out how the stakeholders react to their chosen tactic.
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Workshop Size: Maximum workshop size is 16 participants working in teams of four supported by two experienced change management professionals.
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Workshop Duration: One day workshop with ten scoring rounds.
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Change Approach: This workshop is based on the AMI® Change Leadership Model and each participant will also receive a complimentary copy of: Change Management Leadership - Leadership of Change Volume 7.
Scoring Review at the end of each Round
Learning Support:​
Change Management Leadership Teams - Leadership of Change® Volume 4
Effective and proactive leadership is essential for successful organisational change. This book outlines the three critical leadership responsibilities to implement change: Articulate the vision, Model the new way and Intervene to ensure sustainable change.
Discover the joy of experiential learning with change management gamification through the Leadership of Change®
About Change Management Gamification Leadership Teams
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Focus: Change Leadership Teams - learning the three critical leadership responsibilities to successfully implement organisation change as a leadership team: Articulate the vision, Model the new way and Intervene to ensure sustainable change.
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About Change Management Gamification Leadership Teams: This a fascinating change management implementation simulation that offers leadership teams and leaders of change experiential learning in a safe environment. This enables them to learn, discuss, test and reflect on their change leadership capability and skills.
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Case Study: AutoChanzeâ„¢ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!
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Gamification Objective: During the simulation, the change leaders (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and Sustain. They will be scored on how successful their tactics were in implementing successful change.
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Change Management Game Theories: This simulation is based on the proprietary AMI® Change Leadership Model and a2B Change Management Framework® as well as the associated change concepts.
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Outcome: The participants will be equipped with change leadership knowledge, experience, change mangement models and tools which will enable them to be successful in leading organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.