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More information:​

  • Your role: The participants play the Sponsor role, working with twelve key stakeholders and an external partner to successfully implement change.

  • Experiential Learning: Participants will learn change management skills and knowledge through experiential learning. The participants will learn over 40 change concepts and find out how the stakeholders react to their chosen tactic.

  • Workshop Size: Maximum workshop size is 16 participants working in teams of four supported by two experienced change management professionals.

  • Workshop Duration: One day workshop with ten scoring rounds. 

  • Change Approach: This workshop is based on the a2B3S® Change Sponsorship Model and each participant will also receive a complimentary copy of: Change Management Sponsorship - Leadership of Change Volume 7.

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Scoring Review at the end of each Round

Learning Support:​

Change Management Sponsorship - Leadership of Change® Volume 7

Without a proactive and effective change sponsor, most change programmes or initiatives will fail to achieve the targeted objectives. This book outlines the three critical sponsorship responsibilities to successfully implement change; Say â€“ communicating the change, Support â€“ providing resources and Sustain â€“ embedding the change.

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Change Management Gamification Sponsorship

About Change Management Gamification Sponsorship

  • Focus: Change Sponsorship - learning the three critical sponsorship responsibilities to successfully implement change; Say – communicating the change, Support – providing resources and Sustain – embedding the change., structured on the a2B3S® Change Sponsorship Model.

  • About Change Management Gamification Sponsorship: This a fascinating change management implementation simulation that offers sponsors and leaders of change experiential learning in a safe environment. This enables them to learn, discuss, test and reflect on their change leadership capability and skills. 

  • Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!

  • Gamification Objective: During the simulation, the change leaders (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and SustainThey will be scored on how successful their tactics were in implementing successful change.

  • Change Management Game Theories: This simulation is based on the proprietary a2B3S® Change Sponsorship Model and a2B Change Management Framework® as well as the associated change concepts.

  • Outcome: The participants will be equipped with change sponsorship knowledge, experience, change mangement models and tools which will enable them to be successful in leading organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.

We use gamification so that you can learn, discuss, test and prepare to lead your organisation's change

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