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Leadership of Change® - Change Management Gamification

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More information:

  • Your role: The participants play the Head of Change role, working with twelve key stakeholders and an external partner to successfully implement change.

  • Experiential Learning: Participants will learn change management skills and knowledge through experiential learning. The participants will learn over 40 change concepts and find out how the stakeholders react to their chosen tactic.

  • Workshop Size: Maximum workshop size is 16 participants working in teams of four supported by two experienced change management professionals.

  • Workshop Duration: One day workshop with ten scoring rounds. 

  • Change Approach: is based on the a2B Change Management Framework® and each participant will also receive a complimentary copy of: Change Management Handbook - Leadership of Change Volume 3.

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Scoring Review at the end of each Round

Learning Support:

Change Management Handbook - Leadership of Change® Volume 3

This change management handbook contains over fifty concepts, models, figures, assessments, tools, templates, checklists, plans, a roadmap and glossary, structured on the ten step a2B Change Management Framework® each with a practical case study.

Change Management Handbook, Peter F Gallagher, Change Management Body of Knowledge (CMBoK), Leadership of Change® Volume 3, Change Management Books, Change Management Leadership, Change Management Books, Change Management speakers, includes 30 concepts models figures assessments tool templates checklist plans roadmap glossary, Change Management global Thought Leaders, Change Management Experts, Change Management Keynote speakers,

About Change Management Gamification Leadership

  • Focus: Change Leadership - learning ten key steps that support organisational change implementation.

  • About Change Management Gamification Leadership: This a fascinating change management implementation simulation that offers leadership teams and leaders of change experiential learning in a safe environment. This enables them to learn, discuss, test and reflect on their change leadership capability and skills. 

  • Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!

  • Gamification Objective: During the simulation, the change leaders (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and SustainThey will be scored on how successful their tactics were in implementing successful change.

  • Change Management Game Theories: This simulation is based on the proprietary a2B Change Management Framework® and the associated change concepts.

  • Outcome: The participants will be equipped with change leadership knowledge, experience, change mangement models and tools which will enable them to be successful in leading organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.

We use gamification so that you can learn, discuss, test and prepare to lead your organisation's change

Discover the joy of experiential learning with change management gamification through the Leadership of Change®

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